Node System Guide

Ashes of Creation\'s revolutionary node system lets players shape the world. Every action contributes to the growth and development of settlements.

85
Developable Nodes
7
Development Stages
4
Node Types

Node Types

Divine Nodes

Focus:Faith and skill/equipment enhancement
NPC Type:Clerics
Currency:Favor

Economic Nodes

Focus:Trade and commerce
NPC Type:Merchants
Currency:Gold

Military Nodes

Focus:Combat and warfare
NPC Type:Guards
Currency:Honor

Scientific Nodes

Focus:Crafting and processing
NPC Type:Scholars
Currency:Knowledge

Development Stages

Stage 0: Wilderness

Starting state

Features:

  • No buildings
  • Wild monsters
  • Resource nodes

Housing:

None

Stage 1: Expedition

Several hours

Features:

  • Basic camp
  • Tent merchants
  • Few services

Housing:

None

Stage 2: Encampment

Several hours

Features:

  • Permanent buildings
  • Crafting stations
  • Basic services

Housing:

None

Stage 3: Village

Several days

Features:

  • Inn
  • Quest givers
  • First housing options
  • Artisans

Housing:

Inns available

Stage 4: Town

Several days

Features:

  • Market
  • Advanced services
  • Multiple districts
  • Guards

Housing:

Apartments & small houses

Stage 5: City

Several weeks

Features:

  • Auction house
  • Specialized vendors
  • Arena
  • Multiple services

Housing:

Medium houses

Stage 6: Metropolis

Several weeks

Features:

  • Unique services
  • Metro-wide events
  • Castle influence
  • Luxury housing

Housing:

Large houses & mansions

Node Government

Monthly mayoral elections where citizens vote for leaders who can implement changes through mandates.

Siege Mechanics

Nodes from Stage 3 onwards can be attacked. Successful sieges delevel nodes back to Stage 0.

Citizenship System

Players who own housing in a node become citizens with benefits including reduced taxes and exclusive services.

Castle System

5 castle nodes per server control surrounding regions and engage in geopolitical warfare.

Zone of Influence

Each node has a geographical Zone of Influence (ZOI). Player activities within this zone contribute experience to the node's development. Higher-level nodes expand their ZOI and can make neighboring nodes their vassals.

100%
XP from activities in ZOI
50%
XP from activities nearby
25%
XP from distant activities